: :: ::: una música que sea…

UNA mÚsIcA QUE sEA….

……como los más bellos armónicos de la naturaleza.
Una música que sea como el sonido del viento en el cordaje de los navíos,
aumentando gradualmente de tono hasta alcanzar el que crea una línea recta hasta el infinito.
Una música que empiece sin inicio y acabe sin final.
Una música que sea como el sonido del viento en una enorme arpa
plantada en el desierto.
Una música que sea como la nota lacinante dejada en el aire por un pájaro que muere.
Una música que sea como el sonido de las ramas altas de los grandes
árboles azotados por los temporales.
Una música que sea como el punto de reunión de muchas voces en busca de una armonía nueva.
Una música que sea como el vuelo de una gaviota en una aurora de nuevos sonidos…..

o maestro …vinicius de moraes….

A U R A __ the stuff around the stuff around you ___

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http://muio.org/projects/aura.html

Sonically Augmented Spaces

Augmented reality involves the overlaying of digital information onto real space. By moving through the real environment users experience the digital information at the location to which it refers.

The aura project takes this on through the full sonic augmentation of real space. aura rejects visual interfaces (mouse, keyboard, screen) in favour of directional augmented reality using 3-dimensional sound to create a seamless, naturalistic experience.

Walking through the designated space wearing headphones and carrying an aura roving unit (Personal Digital Assistant [PDA] programmed to access user location and heading) provides full spatial listening that blurs the real world and artistic intervention. Sound takes on a physical quality in aura, thereby encouraging the creation of ‘sculptures of the mind’.

There is no interface to learn how to use and no technology to visually distract the user when using the system. Users navigate the augmented aura world by walking and turning, yet sounds stay fixed, so the user is able to map or identify particular sounds with features in the real world.

The sounds therefore function in much the same way as they do in the real world, with spatial and mental associations that fluctuate as the distance changes between them.

Probably the best metaphor for an aura sound world is to imagine walking through an array of invisible audio speakers suspended in space. Each speaker represents a sound node and emits different audio depending on where you, the user, is situated in relation to it.

: :: ::: waiting for the change >>>[O_ó] <<<<

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Waited, weighted.

The unexpected anticipation,
The anticipated unexpected.

Its harder to tell the time on a new watched face,
but a new watch will bring a new time.

The cogs go round, go round and grind,
There’s no rewind
But there’s a new hour.

Waited weighted,
A new hour waited.

But then the pendulum is replaced,
There’s a sweeping second hand
Sweeping away and sweeping a new way,
Each second.

And the second becomes a first,
And what was before is gone,
But what is new is anticipated, expected,
And second.

What is gone is unexpected

: :: ::: en-tonando

La entonación de lo inconfundible y único domina todos los momentos de la vida.

Andrei Tarkovski